Multiplayer Space Combat · PC · Free to Play
Five factions. Fourteen ship classes. One solar system at war. Build your fleet. Master your doctrine. Shape the outcome.
The conflict didn't start in the stars. It started on Mars — over resources, over territory, over the future of humanity's expansion. What began as political standoffs became the First Galactic War. When it ended, it wasn't with a victory. It ended when nations turned their weapons on Earth itself.
The Earth Accords brought a fragile peace to the homeworld. Everything else became a battleground. The Second Intergalactic War is ongoing. Five powers — shaped by their history, their doctrine, and what they learned from the first war — are fighting for orbital zones, resource corridors, and strategic control across the solar system.
You enter the war somewhere in the middle. Your fleet is yours to build.









From expendable strike craft to fleet-anchoring Battleships. Every class fills a specific role — and no fleet wins without coordinating across them.











| Damage Type | Shield | Armor | Hull |
|---|---|---|---|
| Kinetic | Low | Normal | High |
| Energy | High | 30% bypass | — |
| Thermal | Normal | Normal | +DoT |
| System | — | — | Systems |
Ascension After Thunder is a solo project by InternCG — a student developer based in Hungary, building a full-scale multiplayer space combat game part-time alongside school.
Every ship model, every Blueprint, every gameplay system — one person. Development is done openly: progress, setbacks, and design decisions are shared with the community as they happen.
If you want to follow the build, give feedback, or just see how a game like this comes together, the Discord and YouTube channel are the best places to watch.
Ascension After Thunder was shaped by a handful of titles that demonstrated what faction-based, vehicle-combat games can achieve. We want to acknowledge their influence on this project's design.
Play the current build on itch.io, follow development on Discord and YouTube, or dive into the Research Tree to plan your fleet before you deploy.